cvar list -------------- dod_bodyheightoffset : 4 : , "sv", "cheat", "rep" : Deploy height offset. dod_bonusround : 1 : , "sv", "rep" : If true, the winners of the round can attack in the intermission. dod_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts dod_bulletforcescale : 1 : , "sv", "cheat" : dod_debugdamage : 0 : , "sv", "cheat" : dod_debugmgdeploy : 0 : , "sv", "cheat" : dod_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. dod_explosionforcescale : 1 : , "sv", "cheat" : dod_flagrespawnbonus : 1 : , "sv", "cheat" : How many seconds per advantage flag to decrease the respawn time dod_grenadegravity : -420 : , "sv", "cheat" : gravity applied to grenades dod_grenademaxspeed : 1400 : , "sv", "cheat" : dod_grenademinspeed : 500 : , "sv", "cheat" : dod_grenadespeed : 4 : , "sv", "cheat" : dod_meleeattackforcescale : 8 : , "sv", "cheat" : dod_playerstatetransitions : -2 : , "sv" : dod_playerstatetransitions . Show player state transitions. dod_showcleanedupents : 0 : , "sv" : Show entities that are removed on round respawn dod_showroundtransitions : 0 : , "sv" : Show gamestate round transitions dod_simulatemultiplecappers : 1 : , "sv", "cheat" : dod_stun_max_pitch : 50 : , "sv", "cheat" : dod_stun_max_roll : 30 : , "sv", "cheat" : dod_stun_max_yaw : 150 : , "sv", "cheat" : dod_stun_min_pitch : 30 : , "sv", "cheat" : dod_stun_min_roll : 15 : , "sv", "cheat" : dod_stun_min_yaw : 120 : , "sv", "cheat" : dod_waverespawnfactor : 1 : , "sv", "cheat", "rep" : Factor for respawn wave timers -------------- 25 convars/concommands for [dod] cvar list -------------- mp_allowNPCs : 1 : , "sv", "nf" : mp_allowrandomclass : 1 : , "sv", "rep" : Allow players to select random class mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players mp_bandage_heal_amount : 40 : , "sv" : How much health to give after a successful bandage mp_cancelwarmup : 0 : , "sv" : Set to 1 to end the warmup period. mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_clan_restartround : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_combinemglimits : 0 : , "sv", "rep" : Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_facefronttime : 600 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_falldamage : 0 : , "sv", "nf" : mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body. mp_flashlight : 1 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_friendlyfire : 1 : , "sv", "nf", "rep" : mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns. mp_limit_allies_assault : -1 : , "sv", "rep" : Class limit for team: Allies class: Assault mp_limit_allies_mg : -1 : , "sv", "rep" : Class limit for team: Allies class: Machinegunner mp_limit_allies_rifleman : -1 : , "sv", "rep" : Class limit for team: Allies class: Rifleman mp_limit_allies_rocket : -1 : , "sv", "rep" : Class limit for team: Allies class: Rocket mp_limit_allies_sniper : -1 : , "sv", "rep" : Class limit for team: Allies class: Sniper mp_limit_allies_support : -1 : , "sv", "rep" : Class limit for team: Allies class: Support mp_limit_axis_assault : -1 : , "sv", "rep" : Class limit for team: Axis class: Assault mp_limit_axis_mg : -1 : , "sv", "rep" : Class limit for team: Axis class: Machinegunner mp_limit_axis_rifleman : -1 : , "sv", "rep" : Class limit for team: Axis class: Rifleman mp_limit_axis_rocket : -1 : , "sv", "rep" : Class limit for team: Axis class: Rocket mp_limit_axis_sniper : -1 : , "sv", "rep" : Class limit for team: Axis class: Sniper mp_limit_axis_support : -1 : , "sv", "rep" : Class limit for team: Axis class: Support mp_limitteams : 1 : , "sv", "rep" : Max # of players 1 team can have over another mp_restartwarmup : 0 : , "sv" : Set to 1 to start or restart the warmup period. mp_rocketdamage : 150 : , "sv", "cheat" : mp_rocketradius : 200 : , "sv", "cheat" : mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_tickpointinterval : 30 : , "sv" : Delay between point gives. mp_timelimit : 30 : , "sv", "nf", "rep" : game time per map in minutes mp_warmup_time : 0 : , "sv" : Warmup time length in seconds mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "sv", "rep" : max number of rounds one team can win before server changes maps -------------- 48 convars/concommands for [mp] cvar list -------------- sv_accelerate : 10 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp", "sv" : If set, server only simulates entities on alternate ticks. sv_autojointeam : 0 : , "sv" : Skip the class and team menus and join a team immediately. sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers. sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : : Contact email for server sysop sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a" : Force server side preloading. sv_friction : 8 : , "sv", "nf", "rep" : World friction. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead. sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 1 : , "a" : Log server information to only one file. sv_logbans : 1 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_massreport : 0 : , "sv" : sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_maxrate : 20000 : : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : : Maximum replay time in seconds sv_maxspeed : 320 : , "sv", "nf", "rep" : sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 33 : : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_minrate : 2000 : : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : : Minimum updates per second that the server will allow sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_precacheinfo : cmd : : Show precache info. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : 1 : : The region of the world to report this server in. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_runcmds : 1 : , "sv" : sv_secure : 1 : , "rep" : Server is using Valve Anti-Cheat sv_sendtables : 0 : : Force full sendtable sending path. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep" : sv_stopspeed : 50 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "rep" : sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 45 : : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 1 : , "sv" : Turns on turbo physics sv_unlag : 1 : , "sv" : Enables player lag compensation sv_unlag_debug : 0 : , "sv" : sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : sv_wateraccelerate : 10 : , "sv", "nf", "rep" : sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep" : -------------- 106 convars/concommands for [sv]